Saturday, July 28, 2012

Olympic Archers Target Better Gear for Straight Shots



Brady Ellison is the top archer on the planet right now. At 23, he’s ranked No. 1 on the recurve bow, a feat made all the more impressive by the fact he didn’t pick up a recurve bow until six years ago.
Before that, he fired a compound bow, an entirely different animal. To switch from one to the other, and excel at it, would be like Michael Phelps winning a medal in diving.
“Usually it’s very difficult to go from compound to recurve,” says George Tekmitchov, an engineer at Hoyt Archery, which provides bows to the World Archery Federation and the U.S. Olympic Team.
Wait. Back up. What’s a recurve bow?
The recurve bow is the antithesis of a compound bow, which uses a system of pulleys and multiple strings to accelerate an arrow. A compound bow is more energy efficient, and therefore offers greater accuracy, velocity and distance. The design was patented in 1969, and compound bows are the most common style you’ll find in the United States.
The recurve, on the other hand, looks much like the bows you see in movies like The Hunger Games and Brave. They feature a single string and long arms, or limbs. They’ve been around in some form since 1200 B.C., but they are anything but primitive. In fact, they’re some of the most high-tech tools you’ll see at the 2012 Summer Games.
At its most basic, the recurve is a grip with two arms, each swept forward to store more energy. It’s their stiffness that provides the power in the shot, and their stiffness largely comes from their outer layers, or skin. For its top-end Formula HPX bow, Hoyt uses stiff triaxial 3-D carbon fiber, woven in different directions around the arm to keep it from twisting under the force of the draw.
Olympians like Ellison and Jennifer Nichols fire at targets 70 meters away, making power crucial. Accuracy, of course, is key, as is consistency in both the archer and the equipment. It doesn’t matter how precisely Ellison or Nichols aim, draw and release if minor vibrations in their bow cause each shot to differ.
“You have to shoot one way, over and over again,” says Tekmitchov.
Most of that consistency comes from the material of the bow. Sandwiched between the carbon on those long arms is a synthetic foam core adapted from Navy submarines. This incompressible foam, made of evenly spaced glass microballoons, let subs dive without getting crushed. It performs the same function in bows: When the bow is drawn, compressing the carbon skin, the foam maintains the arm’s shape.
Betwixt the limbs, the handle is the bow’s user interface. It’s more than just a place to hold the bow. It offers precise feedback, in the form of feel, on how you’re shooting. As such, elite levels customize their grips, and know almost instantaneously if they’ve nailed a shot.
“With a good bow, it almost talks back to you,” says Tekmitchov.
If you watch archery at the Olympics, you’ll notice two long rods extending horizontally from the grip. They’re stabilizers, weights that dampen vibrations long enough for the arrow to escape the bow (a process that takes about 15 milliseconds). Archers fine-tune the weight to suit their style.
Arrows are no less advanced. An arrow flexes and reverberates as it flies toward the target 70 meters away – a distance that arrow will cover in about one second. That’s long enough for the wind to affect its flight, so arrow designers must carefully consider an arrow’s weight, stiffness, and profile.
Easton hit on a design that uses aluminum wrapped in carbon fiber to balance weight and stiffness with a narrow shaft. At around 5.5 mm in diameter, Easton’s flagship arrow, the X10, is barely more than half the maximum allowed width, which means it’s less affected by wind. The tapered end further diminishes the effect of wind, while allowing it to escape the bow more easily. The design has proven so successful, Tekmitchov says, that every Olympic medalist since 1996 has fired X10s.
Ellison is likely to be among them. Tekmitchov attributes Ellison’s successful transition to recurve partly to his physical strength. The pulleys on a compound bow mean that to draw it requires much less force; around 12 pounds, compared to the 53 Ellison draws on a recurve. Despite that, Ellison says it’s more of a mental game.
“You have to think about the same thing and your mind has to be disciplined so every time you shoot, every time you step up to a line your thoughts are exactly the same, so your body is exactly the same,” he says.
His bow is honed just as keenly.

Top 10 Mobile Social Networks


Social networking is today’s hottest trend and mobile social networking is no exception. Mobile social networks are growing at a staggering rate to become more and more popular as people need to stay connected even when they are moving. 


According to “Social Media Around The World” study, 1/3rd of the western world possesses Smartphones, and the majority of them are constantly connected through the mobile internet too.
An InSites Consulting study revealed that 56% of connected Smartphone users log on to social networks daily and that 49% of Europeans follow a brand on social media. So, it’s worth discussing mobile social networks and their features. Here is the list of top 10 mobile social networking sites that you can access comfortably from your cellular device and if you are already connected know your website more:

Facebook : - Facebook is the world’s largest social network, with more than 900 million users as of May 2012. According to comScore, Americans prefer using Facebook’s mobile version and apps more than the regular website. The time spent by an average user on mobile version and the apps was 441 minutes per month while the time spent on the regular website was 391 minutes per month. As of March 80% Facebook users from iOS, Android and the BlackBerry OS came from apps and rest 20% used mobile browser to access the website. Facebook users can do everything from their mobile that they could do with the regular website i.e. create personal profiles, share photographs, videos and text updates etc. about 78 million Americans aged 18 and above use the mobile version of Facebook and spend 7.3 hours per month using it. 

Twitter: – Twitter is a text-based micro-blogging service. It allows you to send and receive short messages for free with other users on either personal computer or on mobile phone. About 55% of Twitter users access the website via their cellular device. 

LinkedIn: – The social network created by Reid Hoffman in 2002 is basically a professional networking site. LinkedIn allow its members to create business opportunities, search for jobs, and find potential clients. About 22% of unique visitors access the website through their cell phones. 

eBuddy: - eBuddy owns a browser-based web and mobile messenger service supporting AIM, MSN / Windows Live Messenger, Yahoo, Facebook Chat, GTalk, MySpace, Hyves and ICQ instant messaging services. eBuddy is one of the largest Instant Messaging services in the world, with more than 30 million users worldwide. eBuddy for iPhone and iPod Touch is one of the most popular IM apps in the world, with more than 5 million downloads. 

Mocospace:- MocoSpace is North America’s largest mobile gaming community with 25 million registered users and over 3 billion monthly page views. It is also one of the largest mobile websites of any type in the U.S. as reported by Hitwise and Opera. It allows mobile chat, instant messaging, photo and video sharing, and forums. 

Migg33:- It is a mobile social network that brings a powerful mix of social networking, IM and VoIP features to mobile phones. Any cellular device that can run Java and connect to the Internet can access Mig33. The social network is more popular in South East Asia allowing its users to perform all the basic social networking actions, including creating profiles, sending photos, searching friends and messaging. 

Itsmy: - Itsmy is a pure mobile social networking service that combines mobile communication and personal content sharing. Itsmy is basically a mobile social gaming network which combines open mobile games and mobile communication between gamers. More than 2½ million cell phone users worldwide, use the site’s Versions available in English, German, Italian and Spanish. In addition to mobile social gaming and communication with other gamers, the social network also offers its users profile pictures, mobile social games TV channel and location-based social gaming services and over 100 social mobile games. It also allows its members to create a personal homepage called “my playground” including a profile. 

Loopnote: - The social network allows its members to create alerts on any kind of topic. It offers local content that can help you find nearby friends, discover new places to grab food, and find local events happening now. Loopnote’s users create a “loop” of their interest and can send free texts to all subscribers of that loop. Loops can be browsed quickly ad easily on your mobile by tags. 

Juicecaster: – This mobile phone social network is specifically designed for use on a mobile phone. It allows users to share videos, images, messages and comments with friends and groups between mobile devices and other social networking sites like Twitter, Facebook, Myspace, personal websites and blogs. The social network’s latest version JuiceCaster 6.0 allows individuals accumulate JuiceCaster members and non-members into specific groups, such as family or coworkers, by importing contacts from Gmail, Hotmail, AOL and Microsoft Office Outlook. JuiceCaster is now live with AT&T, T-Mobile, Alltel, U.S. Cellular, and Cricket. 

Wadja: - Wadja is an exceptional social media and messaging service that allow users to organize and manage their online social presence for better communication and interaction with friends, family, and contacts.

Social Networking and "Mcommerce" (Mobile Commerce) is one of the fastest growing online business trends today.

For more information about "Mcommerce" and how you can start your own Mcommerce business go to: Career Step

Face to face meetings keep getting better, despite long-distance communications tech

Even though communication and information technologies have made constant communication between clients, coworkers, and supervisors even easier, the Bureau of Labor Statistics last month said remote work and telecommuting has actually remained flat since the mid 1990's, and that only around 24 percent of employed Americans said they work from home even just a few hours a week.


The U.S. Department of Education, meanwhile, found comparable statistics for students engaged in distance learning and Web-based education. In 2009, twenty percent of undergrad students took an online or distance learning course of some sort.
Though we've got hangouts and video chats, asynchronous and live document collaboration, online classrooms with video feeds and lecture repositories, and metrics regarding every type of relationship and communication you could think of, working and learning are still mostly done face to face.In fact, while all the technologies mentioned above let us communicate better from afar, there are just as many that seek to help us better communicate up close, and some of them are frankly thrilling. I've had the fortune to witness a couple of these technologies first hand, and the future of meetings is definitely bright.
In the conference room
Powerpoint, a common illness among face-to-face meetings, is a good tool when one person has to present an idea to many viewers. But it is absolutely lousy when it comes to facilitating an interactive discussion. If the presenter highlights a point in his slide deck that one of the participants could elaborate upon with data or slides of his own, there's really nothing the participant could do short of disrupting the presentation and starting his own.
This is something that Oblong Industries has worked to remedy. Oblong, it should be noted, is so far ahead of the curve that we are only just now beginning to see some technology Oblong's lead scientist John Underkoffler devised nearly twenty years ago. Underkoffler's ideas are so futuristic that he acts as a consultant to Hollywood's sci-fi directors. As a result of this scientific vision, Oblong has created a "surfaceless" 3D interface that unifies tons of data and makes every consumer operating system on the market feel like Bronze Age technology.
But a more current solution the company has created is a meeting room technology called Mezzanine that shatters the Powerpoint interactivity barrier. With the Mezzanine platform, the content on presentation screens can be controlled, manipulated, or improved with practically any PC, smartphone, or tablet that has come into the meeting room. It's as flexible as it is powerful.


In a meeting to discuss a new piece of machinery, for example, the presenter can show off traditional slides, connect to live data sources, and patch in remote conference participants. An engineer with a CAD file of the machine on his PC can sit down and add his rendering to the presentation live without having to upload or convert any files. Meanwhile, the attendee who might not be able to see the screen very well can connect his iPad to the presentation and see the images live and up-close.
It's a simple enough concept, but its execution, like Oblong's other futuristic technology, is staggering.
"We have these company goals that animate us and make us excited to come to work every morning, and have a strong set of ideas about the future of technology," Oblong CEO Kwin Kramer told BetaNews. "But Mezzanine is targeted at immediate pain points and use cases. We're equally excited about drawing a slice through the big picture of multi-user, multi-device, multi-stream computing and showing how you can use it today, and how you can change the way you work."
"To be able to just point at a screen, and to interact with a bunch of data, to pull up a new communications channel, or a new screen, or a new program; that's where we imagine all of us will be in ten years," Kramer continued. "Mezzanine provides a pretty big chunk of that at an affordable price point today, it's a bunch of screens in a room, a bunch of devices you bring into a room, and a flexible set of communications channels and data accessors and an open-ended workflow where anything you can grab on the screen, you can move around, resize, manipulate, and send to a colleague. It's a really big stepping stone toward what we're fully imagining."
In the Classroom
The educational experience is evolving with technology, and traditional learning theories are adapting to find the best usage scenarios for e-learning, m-learning, and the other forms of tech-assisted learning.
Yet, similar to the way Oblong improves the Powerpoint presentation by pulling in participant devices and divergent data streams, the learning experience in the classroom can also benefit from interactivity with student devices. A company called Top Hat Monocle provides a Web-based platform for that.
"When I was in school, you'd have a professor teaching, and to make sure everybody was participating, or awake…students would have to put up their hands, or the particularly mean ones would call a student out cold and say 'Hey, what's the answer to this question?'" Top Hat Monocle's Chief Revenue Officer Andrew D'Souza told us. "That was the depth of the lecture engagement you could get."
This scenario is common, especially for big seminars and lectures at large schools. Essentially, even though it is a classroom full of people, participation was still one-to-one. But many years ago, the concept of RF "clickers" started to gain traction in the classroom. These standalone devices let the lecturer ask questions of the class, and students could participate by punching in the answer on their device. (Pictured below is one of these devices that I've had sitting in my desk drawer for just about six years.)
Clickers like this could cost anywhere from $50-$100, and only serve one purpose. Top Hat Monocle took that clicker concept, and turned it into an HTML5 Web app accessible on any device with a browser.
"Because people have devices with them, teachers are now able to ask questions in a more structured way to EVERYBODY in the class, and that almost forces everybody to participate," D'Souza told BetaNews. "What that does is make the participant feel like there's value in being there, rather than just watching the lecture or meeting, or seeing that content asynchronously. It also gives the speaker or lecturer some real-time feedback as to how their message is being received by the audience."
"Clickers did this to some extent, but in a very limited way: true or false, multiple choice. But there was a high upfront infrastructure cost to add them versus some pretty minimal benefits, so they were largely overlooked. But now that everybody's connected and has their own devices with them, the overhead is a lot lower, and the amount of flexibility you're given with a full graphical user interface, keyboard and mouse or touchscreen, it becomes much more compelling."
The important gap that Top Hat Monocle bridges is the one between the in-class content and the school's learning management system. In this way, it can measure participation and information retention, and use that as a component in Blackboard, Moodle, Sakai, Desire2Learn, or other LMS systems.
In the end, technologies like Mezzanine and Top Hat Monocle do more than just take disparate devices and connect them together, they are connecting different information streams together on devices we are already using to enrich and improve the experience of bringing a bunch of humans together in the same room.

Skype denies system upgrade enables in-call spying

No snooping going on, company insists


Free video calling
Skype has issued a formal denial to reports that it has been allowing law enforcement to listen in on users' calls following a change in its system architecture.

"Some media stories recently have suggested Skype may be acting improperly or based on ulterior motives against our users' interests. Nothing could be more contrary to the Skype philosophy," said Mark Gillett, Skype's chief development and operations officer in a blog post.
The allegations came after Skype reconfigured its system architecture so that some of the supernodes on its peer to peer network were moved inside Microsoft's data centers. This shift, coupled with a patent for "legal intercept" systems Microsoft was granted shortly after taking over the company, caused concern among some that Skype was selling out its users to the Feds.

Gillett categorically denied this was the case, saying that shifting the supernodes was begun before Microsoft bought out Skype, and that it is being done purely to improve service and make it more reliable and easier to upgrade in the future.

While Skype has had a policy of working with law enforcement on monitoring in exceptional circumstances he said, the rules of engagement for such a tactic are clearly stated on its website and Skype hasn’t changed its position. Calls are fully encrypted and information on users is not being kept.
"The enhancements we have been making to our software and infrastructure have been to improve user experience and reliability. Period," he said.

In El Reg's opinion, Skype appears to be talking sense on this. Shifting part of the VoIP provider's backbone into Microsoft data centers makes a lot of sense for Redmond, as it is looking to integrate Skype more deeply into its cloud offerings as it tries to make money on its $8.5bn purchase.

Friday, July 27, 2012

Google adds handwriting to mobile search site


Fondleslab not getting enough love? Google has unveiled a new way to tickle your favorite shiny object, in the form of handwriting recognition for its search homepage.

With the new Handwrite feature enabled, punters who visit Google.com with their mobiles can draw with their fingers anywhere on their device screens and have their writing converted to text in the search box, the Chocolate Factory announced on Thursday.

The handwriting recognition works in addition to the onscreen keyboard, rather than as a replacement for it, and it can be switched on and off via the Settings menu, located at the bottom of the homepage.
The search giant says Handwrite is good for when you're "standing on a busy street corner, in a bumpy taxi ride, talking with a friend, or sitting on the couch" – and presumably anywhere else that fondling seems more appropriate than tapping.


Your Reg hack tried it out on a Samsung Galaxy Nexus, and although the digital ink trailed behind his finger a bit and his shaking hands couldn't manage better than a crude scrawl, he can report that the software did a fair job of recognizing letters and it was not squeamish about profanity.

Science of Eyewitness Memory Enters Courtroom


Science has prevailed over injustice in the state of New Jersey, where all jurors will soon learn about memory’s unreliability and the limits of eyewitness testimony.
According to instructions issued July 19 by New Jersey’s Supreme Court, judges must tell jurors that “human memory is not foolproof,” and enumerate the many ways in which eyewitness recall can be distorted or mistaken. fallibility
Cognitive scientists who study memory have celebrated the new requirements.
“Eyewitness identification evidence is seen by jurors as being trustworthy and reliable,” said psychologist Charles Brainerd of Cornell University, who specializes in memory. “The science shows exactly the opposite.”
The guidelines were prompted by State v. Henderson, in which the New Jersey Supreme Court overturned the conviction of Larry Henderson, an accused murder accomplice whose identification from a lineup was unduly influenced by police.
Though egregiously unjust, Henderson’s case was hardly unusual: Eyewitness misidentification is the most common cause of wrongful conviction in the United States. Of prisoners exonerated by DNA testing, some 75 percent were mistakenly identified.
'Eyewitness identification is seen by jurors as trustworthy and reliable. The science shows exactly the opposite.'
“In the U.S., in 95 percent of felony cases, there’s no evidence other than what people say and report,” Brainerd said. “Over the years, we’ve had thousands of experiments on eyewitness identification. Under the best conditions, people have about a 50/50 chance of getting it right.”
Rarely do the best possible conditions prevail. The vast majority of eyewitness identifications are based on police presentations of photographic lineups, which may be constructed so as to point subtly at a lead suspect.
A witness may be shown a suspect’s mug shot, for example, while other photographs in an array come from driver’s licenses. And while arrays should ideally contain a group of similar-looking people, some may obviously not be suspects.
Sometimes the bias isn’t subtle, but blatant. “I had one case in Missouri in which I was given the six-person photo spread used in the case, and there was a checkmark under the suspect,” said Brainerd.
Psychologist Gary Wells of Iowa State University, who served as an expert in State v. Henderson, called New Jersey’s new rules “a great advance.” But he warned that jury instructions aren’t always effective.
“There’s no substitute for trying to prevent mistaken identifications from occurring in the first place,” he said, calling for the development of “even better lineup procedures and safeguards.” These can include computer-generated lineup arrays designed to minimize bias.
In stark contrast to New Jersey’s example, some states don’t allow jurors to hear criticisms of eyewitness fallibility from experts like Brainerd and Wells. Cognitive scientists may also be overruled.
“In the few trials where I testified on eye witness reliability, the introduction to the jury directed them to place confidence in eye witnesses,” said psychologist Barbara Tversky of Stanford University. “That certainly disturbed me as someone who is all too aware of the fallability and malleabilty of memory.”
Another example of reform comes from the United Kingdom, where an especially egregious case of mistaken identification prompted the country to forbid convictions based solely on eyewitness identification. While that won’t likely occur anytime soon in the U.S., other states may follow New Jersey’s lead.
“The developments in New Jersey are thrilling,” said cognitive scientist Elizabeth Loftus of the University of California, Irvine. “I’ve been working with a judge in Pennsylvania to do something similar, and anticipate such efforts will be forthcoming in many states.”

What’s Good for Verizon and AT&T Is Terrible for American Consumers



This summer, the very big wireless carriers in America, Verizon (106 million subscribers) and AT&T (99 million), are poised to get even bigger. As they move towards squashing cheap data substitutes for expensive voice minutes, consider charging application providers to reach subscribers, layer on fees for additional devices, and collect overage charges for data usage, they will bulk up on customers and revenue. This is good for them, but not good for the rest of us.
Imagine having just two companies selling salt, or blue jeans, or light fixtures. That couldn’t happen, because it’s relatively easy for a new competitor to manufacture those products and make a modest profit. But it can happen in the wireless world, because these two carriers have built enormous moats protecting their businesses: They have vastly greater access to capital, airwaves, and towers as well as vastly greater numbers of subscribers than the two stragglers on the national scene, Sprint (50 million) and T-Mobile (35 million).Continued growth for the nation’s largest wireless carriers hinges on offering access to data. That is the commodity they are selling. The problem, however, is that there are very few sources for this commodity, even though it is an essential ingredient of 21st century life.
Verizon and AT&T undoubtedly recognize the political and public relations value of tolerating marginal competition, and so Sprint and T-Mobile will continue to exist; no oligopolist wants to spark consumer resentment. But the Big Two are dramatically solidifying their advantages as gatekeepers this summer.
Consider the Apple FaceTime/AT&T story. AT&T has a number of problems: Voice calls and texting services account for the vast majority of its wireless revenues and all of its profits. The carrier charges extraordinary amounts per megabyte for this stuff, but users are spending less of their time on these legacy services. Instead, users are eating up mountains of data. But users aren’t interested in paying a lot for data, and expect charges per megabyte that are far lower (1/2000s) than charges for texting. Users still want to connect and communicate to other human beings more than anything, and so they’re finding data substitutes (like Skype and FaceTime) for voice and text.
The resulting explosion in data use is too much for AT&T’s physical network to stand, but AT&T doesn’t want to invest more in this network than it absolutely has to. It needs to keep its stock price up by paying rich dividends and buying back stock; building many more towers and connecting all of them to fiber would bring down the value of its shares.
The solution to both of these problems? AT&T, following Verizon, has decided to acknowledge users’ yearning for data and eliminate the opportunity for arbitrage by moving them into tiered shared data plans and making voice and texting free. (Quiz: Which of the two called it Mobile Share and who called it Share Everything? Right, it’s hard to remember.) These plans have the gorgeous side benefit of using family/group pressure to drive Sprint/T-Mobile rebels into the AT&T/Verizon camp. Result: Many more subscribers will join the Big Two.
If you put shared data plans together with overage charges, you’ve got the power to make users worry about each additional application they use – will it push them over their data limit? This enforces scarcity, keeping usage down and prices up. Presto: Capital expenditures in network hardware can stay low, and “pricing discipline” can keep profits high.
Charging a separate fee for use of FaceTime over its cellular networks, as AT&T will now have the power to do with the new iPhone and iOS 6, is a natural outgrowth of all this. Now that it’s clear that users are paying for buckets of bits, everything they do can be either inside those buckets or in addition to them – and so subject to an additional charge. No competitive pressure will drive AT&T to decide whether or not FaceTime should be allowed to be inside the bucket; this is a business decision that is within the carrier’s control. Before iOS 6, FaceTime was Wi-Fi only; Apple was (in effect) avoiding the power of the carriers. Now Apple, likely in exchange for some other concessions from the carriers in connections with its devices, is joining in.
Apple has a history of deferring to carriers when it is interested in broader distribution for its devices. When Apple replied to the 2009 FCC inquiry as to its relationship with AT&T, Apple stated:
“There is a provision in Apple’s agreement with AT&T that obligates Apple not to include functionality in any Apple phone that enables a customer to use AT&T’s cellular network service to originate or terminate a VoIP session without obtaining AT&T’s permission. Apple honors this obligation, in addition to respecting AT&T’s customer Terms of Service, which, for example, prohibit an AT&T customer from using AT&T’s cellular service to redirect a TV signal to an iPhone.”
It’s unlikely that Apple itself will be paying in any way for FaceTime to reach AT&T subscribers; Apple is too valuable to AT&T. But Apple will share in the fees paid by AT&T’s 100 million-plus users for the privilege of using FaceTime. Meanwhile, also-ran Sprint is stuck with buying about 30.5 million iPhones from Apple over the next four years and paying $500 to subsidize each phone. So Sprint will continue, and continue to struggle, both states that are useful for AT&T and Verizon.
In the end, it’s as if legacy voice and texting services have been reincarnated as data services. You can bet that AT&T will be making it very difficult for other connectivity services (modern-day versions of voice and text) to reach subscribers without paying tribute to AT&T. Indeed, AT&T’s inadvertently-announced “1-800″ toll-free applications idea is exactly this: Applications that pay AT&T will not be subject to users’ data caps and will “feel” free. But applications that try to run over the top will trigger usage caps and may be digitally roughed up in other ways.
We should be talking about fiber networks that enable rich clouds of nomadic connectivity and commodity devices that can access those networks and any content or application they want. Wireless policy is fiber policy, and abundant network capacity should be our common goal. Instead, we’re navigating through a thicket of press releases this summer that all signal the carriers’ power to charge whatever they like for uses of their platform by everyone involved. The bottom line could not be clearer: AT&T and Verizon plan to get even bigger in 2012, and users will pay in the long run.
BY SUSAN CRAWFORD

Getty Plans Giant 20-Gigapixel Image of the Olympic Opening Ceremonies

BY JAKOB SCHILLER


If you have a bad hair day at the Olympic Opening Ceremonies today, watch out.
Getty Images, a global photography agency, will be documenting the entire stadium tomorrow in one enormous 20-gigapixel image that will then be uploaded to the Getty Images UK site overnight.
The image will be created using two Nikon D800s, one mounted on a robotic camera mount, and any of the expected 70,000 attendees will be able to zoom in and tag themselves (we assume on Facebook but Getty didn’t specify).
This isn’t the first time something like this has been done. We saw something similar at the FA Cup Final 2011(soccer), but Getty says this event will be different because it normally takes days to get such a huge file online and theirs should be up within hours thanks to a partnership with Fujitsu, a Japanese information and communication technology company.

I don't know about you and your family, but the Olympic games always brings my family closer together. My family and I have followed the Olympic games together since 1989. My favorite part of the Olympic games is that it brings all the nations of the world closer together.

If only the spirit of the games would stay with all of us, after the games are over, what a different world this would be.

Enjoy the games everyone!

Thursday, July 26, 2012

Australian government wants IT apprentices


By Simon Sharwood, 

Get thee to Canberra, young geeks


Australia's Federal Government has opened its 2013 ICT Apprenticeship Program, and hopes bright young people who can spell HTML and pass a security clearance will jump at the chance to earn up a wage of around AUD$40k (actual pay varies by agency and seniority) advancing the cause of the nation in the progressive environment of the public service.

The program requires four days a week of work in a government office, plus a day a week ”dedicated towards completing a Certificate III in Electronics and Communications (3 years) or a Certificate IV (2 years) or Diploma (3 years)” in a range of IT disciplines.

A Career Development and Support Officer oversees apprentices' progress and aims to ensure they emerge as “a high performing Australian Government employee.”
Applications can be made online.

The Government has also thrown open the gates to its Graduate and Cadet ICT programs, Information on all can be found here.

AT&T Puts Broadband Users on Monthly Allowance

BY RYAN SINGEL


AT&T broadband users will soon face a cap on the amount of internet data they can download a month.
Traditional DSL users will be capped at 150 GB per month, while subscribers to the fiber-backed UVerse system have a 250-GB limit. Usage over that will be charged at $10/month for 50 GB, the company says.
The company says that currently only a small percentage of users — around 2 percent — use this much data a month. If that’s the case, it’s not clear why the company is bothering to install the caps. It is, however, the same rationale (and the same usage stat) that the company relied upon to explain why it would be capping iPhone data plans last summer, which had hitherto been “unlimited.”
DSL and UVerse connect fairly directly to a hub — unlike cable connections where users share a local loop that can become congested. Bulk-bandwidth costs for an ISP are a tiny portion of its business costs, and those prices continue to fall even as users consume more and more data.
So, how could a user end up hitting these caps? Streaming video such as HD movies from Netflix, using bittorrent to download movies and heavy gaming with services like Steam can easily eat up lots of data, especially in households with multiple heavy internet users.
AT&T isn’t the first large broadband provider to impose caps. Comcast imposed a 250-GB cap shortly after the company was caught throttling bittorrent downloads.
Time Warner Cable tried going further with trials of a service that imposed very low limits for users, which led to a furor among users and lawmakers.
There’s little data to demonstrate whether large ISPs actually are experiencing real issues with congestion. Skeptics see the limits as ways to discourage cable video customers from “cutting the cord” and getting their video online, or as a way to pocket profits instead of re-investing in bulking up their infrastructure.
Derek Turner, the research director for the net neutrality advocacy group Free Press says the limits will discourage online innovation, and that with the growth curve of internet usage, the limits will soon catch many internet user.
“When ISPs force their customers to watch the meter, experimentation, innovation and business will suffer,” Turner said.
“AT&T’s actions are another troubling symptom of a broadband market that lacks meaningful competition, and this move may be the start of a race to the bottom among other providers to see who can squeeze its customers the most. At worst, this is a plan designed to discourage cord-cutting and pad profits; at best, this is another example of an antiquated phone-company business model being forced onto an otherwise vibrant and limitless marketplace.”

Google Attacks Cable and Telcos With New TV Service


    Google Fiber TV Box
Google is offering Kansas City residents a set-top box for their TVs (above) that allows the search giant to compete directly with cable companies over its own 1 Gbps fiber network. Photo: Google
After months of mystery, Kansas City residents learned today that the first high-speed citywide network built by Google will bring them not just super-fast Internet but full-featured cable-style TV service. Google said in a live announcement Thursday morning that the neighborhoods that rally the most interest will be the first to get hooked up to Google’s fiber-optic lines, which the company says will offer 1 gigabit-per-second downloads and uploads—far faster (Google says 100 times) than the typical broadband connections now in most U.S. homes.
The high speed means Google can compete directly with cable and satellite TV companies. For $120 per month for both TV and internet, residents will get a set-top box that Google says will deliver hundreds of HD channels and tens of thousands of on-demand movies and shows. The service even comes with Google’s Nexus 7 tablet, which will serve as the set-top box’s remote.
Kansas City, Kansas, and Kansas City, Missouri, together won out over 1,100 other cities to become the testbed for Google’s first big venture into building and owning the physical network consumers use to access the internet. The project, known as Google Fiber, looks like it will give Kansas Citians more leverage in negotiating their monthly cable bills. But beyond the city limits, cable companies and telecoms likely don’t have to worry just yet that the search giant will start spreading its broadband tentacles across the country.
Buzz around Google as a cable competitor rose earlier this month when an unidentified snoop shot a photo purportedly from inside Time Warner Cable’s Kansas City office of a placard promising $50 gift cards to employees for tips on Google’s progress and plans.
While Time Warner’s Kansas City operation may have reason to fear a major new competitor to its own fat cables, longtime industry analyst Bruce Leichtman says cable and broadband companies have little to fear from Google nationally.
By laying its own fiber, Google in Kansas City has become what’s known as an “overbuilder,” because they’ve installed their own wires over existing cable and telecom infrastructure. Leichtman says overbuilding is a notoriously tricky business that Google has no good financial reason to enter on a wide scale.
According to Leichtman’s own research, 75 percent of U.S. homes have a broadband connection, and 87 percent have a “multi-channel video service,” a category that includes both cable and satellite. And, according to a recent FCC report, the companies supplying those connections are delivering the speeds they promised. In other words, U.S. residents aren’t having much trouble getting connected using the infrastructure that’s already available. They may not like their cable company, but they aren’t clamoring for someone to bring yet another wire into their homes. Any attempt by Google to build out a broader fiber infrastructure would be money spent to meet what Leichtman says is demand that doesn’t exist, even if the company comes through in Kansas City with promised 1 gigabit-per-second connections citywide.
‘The faster the Internet, the better for Google. But they don’t need to be the ones who own the faster Internet.’
“The chance of them making any serious advancement into the industry are minimal at best,” he says. “The faster the Internet, the better for Google. But they don’t need to be the ones who own the faster Internet.”
So what does Google gain from the project, nearly three years in the making? Kansas City tech leaders and the company itself have described Google Fiber as an experiment in civic innovation: Give a whole city super-high speed connections and see what they do with the bandwidth.
But Google may also have more self-interested motivations. The company offers search, advertising and content on one end and hardware to consume those services on the other. But cable companies, telecoms and wireless carriers own the bridges Google must cross to join those two ends together. As those gatekeepers fight net neutrality standards and work to meter data, the tolls Google and its users must pay could go up. While a network in just one city doesn’t give Google the bandwidth to push back, the company has learned for itself what laying its own fiber will take in case it ever wants to seek end-to-end control in bigger markets.
In the much shorter term, getting into the TV business is also never a bad idea for an ad company. Its earlier hardware-directed effort, Google TV, didn’t take off. Google Fiber offers the company a chance to experiment with new ways to take advantage of both TV and the internet over the kind of high-speed connections entrenched companies will be bringing into an increasing number of homes in the coming years.
Karl Bode, a reporter for DSLreports.com, has probably covered Google’s progress in Kansas City more closely than anyone else. He writes: “Like the 1 Gbps fiber offering, Google’s interest is in smaller-scale deployments aimed at testing next generation ad technologies—while collecting the kind of real-world end user congestion and performance data ISPs work very hard to keep private.”
Thursday’s announcement marks the start of what Google calls the pre-registration period for Google Fiber, which ends September 9. While neighborhoods vie to become the first to get the hook-up, some wonder how far the company will go to bring broadband to those who historically haven’t been able to afford it.
Michael Liimatta runs a Kansas City nonprofit that works to bring Internet access to low-income residents. The group, Connecting for Good, hoped to take advantage of Google Fiber to create a “Wi-Fi cooperative”—an inexpensive neighborhood-wide network of Wi-Fi antennas connected to a Google Fiber backbone. The cooperative would have given residents in the Kansas City, Kansas, neighborhood of Rosedale wireless access to the Internet for a nominal fee. Such access is especially important for school kids owing to the city schools’free laptop program. Kids can bring their computers home, Liimatta says, but end up parking outside their schools in the evening to get their homework done because they can’t get online at home.
Liimatta says Google turned down the co-op idea about a month ago, saying it amounted to a resale service that didn’t meet the company’s planned licensing requirements. At the time, Google spokeswoman Jenna Wandres told the Kansas City Star that “digital inclusion” was a priority for Google but that it was premature for organizations to make any plans related to building services on top of Google Fiber.
Since being turned down by Google, Connecting for Good has come up with a scaled-down plan that would offer Wi-Fi to a 170-unit Rosedale housing project for free, assuming sought-after grants to put up the antennas came through. Liimatta says the hardware would cost about $25,000, or about $150 per unit.
Google’s announcement Thursday presents another option, one slightly more costly than the housing project plan but perhaps less of a logistical challenge. The lowest tier of the Google Fiber service offers standard 5-megabit-per-second broadband internet access for a $300 startup fee. Other than that initial cost, Google guarantees customers will get broadband for free for the next seven years.
“We haven’t given up on something (Google) will get on board with. We’re not trying to compete,” Liimatta says. “We’re just trying to say, there are poor people who can’t do this.”

Google grabs startup devoted to Apple gadget email

A French startup behind email applications for Apple gadgets has been bought by Google

A French startup behind email applications for Apple gadgets has been bought by Google as the Internet titan increasingly tailors hit software to run on its rival's hardware.

Sparrow co-founder and chief executive Dominique Leca announced on Friday that the Paris-based startup's team will go to work on Gmail, Google's free Web-based email service. "We're joining the Gmail team to accomplish a bigger vision,"

Leca said. "While we'll be working on new things at Google, we will continue to make Sparrow available and provide support for our users."

A Sparrow email application for iPhones became available for purchase in Apple's online App Store in March, and a version of the software for Macintosh computers has been available since early last year. "The Sparrow team has always put their users first by focusing on building a seamlessly simple and intuitive interface for their email client," a Google spokesperson said. "We look forward to bringing them aboard the Gmail team, where they'll be working on new projects." 

Financial terms of the deal were not disclosed. The acquisition came as Google ramped up software offerings that compete with custom programs that Apple builds into its iPhones, iPads and iPod touch devices. 

Google last month took the Web browser battle to iPads and iPhones with the release of Chrome software for popular Apple devices built with Safari online surfing programs at heart. 

Safari remains the default browser used in Apple gadgets and the "engine" that Chrome or other Web-surfing applications rely on to function.

Windows Phone 8 Leak Reveals Improved Camera, 3D Maps


Microsoft has kept mum on Windows Phone 8 since its initial announcement in June, but now the Windows Phone 8 SDK (software developer kit) has leaked online revealing an early look at what to expect from Microsoft’s upcoming mobile platform. The file, first posted today by Chinese site WPXAP and reported by WPCentral, is an SDK for Windows Phone 8 Developer Preview that was hosted on Microsoft’s servers, from which Wired was able to download it.
The leaked SDK confirms much of what Microsoft has already announced, including native code support, Marketplace capabilities such as in-app purchasing, SD-card support, and new APIs for speech recognition. But the developer documents also mention some unannounced Windows Phone 8 changes and features, such as camera and lens improvements and Nokia Maps capabilities.
Windows Phone 8 will get an improved, built-in camera experience that developers will be able to tap into with their apps. There’s an entirely new camera API in the Windows Phone 8 Developer Preview that makes it possible for apps to get real-time access to a phone’s video stream, camera features such as ISO and exposure, and multiframe capture. Developers will also be able to build new “lenses,” apps that add features like effects, filters and computational photography to the on-board camera. (Think: Instagram style photo processing.)
The developer documents also offer insight into Nokia Maps features, such as a new 3D-mode. Considering the moves Google and Apple are making in the mapping space, it makes sense for Microsoft to ensure that its mobile platform has equal or better mapping capabilities. Nokia Maps will be the default mapping system on all Windows Phone 8 devices and developers will be able to use a new API to access features like driving directions directly in their apps.
WP Central and Paul Thurott at Winsupersite.com installed the Windows Phone 8 emulator, revealing several other minor changes in the mobile platform’s user interface and apps. The Data Smart app, which allows you to track your mobile data usage, is now apparently called Data Sense. As expected, Zune branding has vanished from the Music app. There’s the new Wallet app, Internet Explorer 10, and naturally, the new Start Screen.
Other smaller changes revealed in the leak include peer-to-peer Bluetooth sharing, and new app capabilities — third-party app developers will be able to access lockscreen notififcations, apps will be able to work in the background, and apps will have access to Windows Phone’s media library to add and delete photos, music, video and audio.
Microsoft has yet to announce Windows Phone 8′s official release date, but reports are pointing to a November launch.